" /> Obsessions : Day 040: November 2002 Archives

« October 2002 | Main | December 2002 »

November 30, 2002

Sorting.

I ended up realizing a production goal that year. I digitized and organized my entire back catalogue that year, beginning with those tapes, and including all my 4-tracks, work tapes, DATs, Sound FX, Loops and Samples.

Recording became an activity organized from a single hard drive, and with an incremental back up process takign place every night. Musically, it saved my life to see all of my work in a context that was free of judgment.

PROCESS: "I am source."
A paragraph about my work process,
systems
everything mp3'd
Loops,
sfx
all music and source resident.

November 23, 2002

Phasing.

This work was produced using two hand-held recorders.

The difference in timing is accounted for by the variations in playback speeds on the individual recorders, when the two recordings are laid side by side.

Additional variations were produced by varying the speaker's location in relation to the two recorders.

November 22, 2002

Sourcing.

It took 7 years to figure out how I wanted to make music again. What it boiled down to was, I wanted making music to be easy, and free of a lengthy accounting or "clean-up" phase.

I also resented how I'd cornered myself using MIDI prior to 1993 -- I was afraid of picking up an instrument and creating a work that could never be replicated.

I had studio envy -- the idea that no matter what I was about to record, someone would later challenge the technical quality of the recording: if I'd used cassette, I should have used DAT. If I'd used DAT, I should have used a better mic and recording environment. Basically, I felt like I could never win. Not enough bass. Not enough high-end.

So MIDI had becoem this sterile, anabolic environment where the information was contained inside of boxes; and music was still an activity outside of my grasp.

November 19, 2002

Recording (Process #3).

Between 1993 and 2000, I recorded every musical idea on a cassette tape using a dictaphone.

I did my best to put dates on the cassettes when I'd finish them, although by the October of 2000, I had 88 C-90s, filled front and back with junk, musical snatches, amusing phone messages, personal journal entries, creative direction for the creative agency I was starting up, KaChing, as well as Day For Night, and ultimately, roughly no idea of where any of it was meant to go, except usually for the month immediately following completion of any one tape, after which all knowledge would fade into the recent past.

It was an interesting case of creating overwhelm – the quiet before the storm.

November 18, 2002

We can do this the easy way...

Or the difficult way,
but nobody really wants to do that.

You adopt this stance Recognizing the commonsense/emotional component of doing something
Being kind, helpful, efficient. It serves a very logical side of the brain as well as a compassionate one, being efficient means being considerate to oneself; a simplification that makes life enjoyable. And it's logical because the brain recognizes the impact and influence for having chosen to do so. (We can do this the easy way or the hard way.)

November 15, 2002

Time + energy = value

I'm not a fan of doing anything twice. And if I can avoid exhausting personalities and just stay focused all day, then that's a truly good thing.

I guess it all works out.

November 12, 2002

Process #2. Gimme more output!

For me personally, working digitally means that I have a tendency to organize and database certain types of work-in-progress, as a precursor to a lot of the work that I do.

For example, in 2003, I finally worked out a relational system for organizing my output, allowing me to work even faster. The prime objective in my output is to get from the starting point “A” to whatever destination “B” should turn out to be – by taking the most enjoyable, and effective, path I can create.

I work with hard-drives, and the file-to-folder hierarchy, to keep content in order. I date all my work consistently, using YEAR_MMDD in all file paths, so that I can sort my work chronologically, at a glance. This ties into a personal Code that is at the root of some personal research; effectively a life-long thesis on what it is that I’m creating.

In the past it used to take me a month to finish a musical composition, working with instruments, on paper, using hardware, and eventually hard drives and software. The end result was on a DAT, which was digital. So the process of working from analog-to-digital would take a lot of energy and would test my patience for the course of a month.

Partially, this is because these tools, as an organization, have limits, and my grasp of those tools limited me further.

Since realizing that this is a hinderance to the actualization of more output, my goal for growth is twofold – to keep improving the toolset, and to continue to improve my ability to use intuition, and satisfy my drive to create more output.

November 11, 2002

The visual art of storytelling.

So much goes into the art of narrative, not the least of which is the work. Like when the teachers said, “show your work” because you needed to prove that you knew what you were doing whenever you got the right answer. This unfolds many, many hours of “proof”. Where to begin?

Thus far, I have kept sketchbooks, notebooks, journals, binders, cassettes, videos, CD-roms, bound books, bags, drawers, floppies and hard drives full of the stuff. Which supposedly builds character, or “image.”

November 07, 2002

Bloody artists.

I was faced with the proposal of doing a distillation of my work for a cd-rom, but in the end, I voted against it, because I simply did not want to present a reduction or derivation. So there's a dual motive; most importantly, there's the artistic one that says that an object is an object, and cannot be reduced or explained properly, much like when you try to help someone achieve a vicarious pleasure by describing an experience to them, that they weren't party to experiencing firsthand. You know that you're going to fail if you ultimately want to recreate your enthusiasm.

But there's also the mischievous pleasure found in the possible disinformation aspects of creating a whole body of work -- one which lacks obvious lines of support within other, more established sources.

It's like a "faith" thing. We take faith when we're devout; but we also take faith when it gives us comfort, or even when we're lazy; ie, too lazy to read into something by ourselves. We ask to have our hands held, we remember parents reading to us and taking care of us, and suddenly, we're in an age where the glut of information overwhelms us and faces us with the challenge of reading, which at times we know to be a greater challenge -- of our good sense, because we also know that much of what's written and published no longer has that required stamp of authority. Everything everyone says now seems to emerge from a position of authority. Any semi-literate person can host a web-page; and if the design looks professional enough, we choose to believe in that party's authority, to say whatever they believe, even if it lacks the research and support to back it.

And then there's the general feeling that no one likes to stand out as a nay-sayer, so few people will bring that role back upon themselves to bring down false authorities; the rewards often appear too thin for doing so.

I'm definitely intrigued by systems, and by artists who use systems in their work. Peter Greenaway, for example, whose paintings show an entirely "other" side to his filmmaking, and which he has always admitted to be a wholly artificial construct. You always know that what your seeing looks artificial. You just don't always know why.

And sometimes, that bothers the more naturalistic aspects of film-going, because we see reality depicted artificially, as though it were true reality, when in fact it's not. We know that films aren't real, but we like to believe that they are. So when they don't enable us with our belief, we reject them as bad or unfriendly. But if you consider film as 24 paintings a second, you might be in the audience for an entirely different reason, having more to do with entertaining the eye, with light.

Music: it's pure sound, when it's at its best. If we decide that imposing a formal construct upon it is the only solution, we get into secondary issues which might often detract from the primary one, which is organized sound, to be post-Cageian about it. We see the storytelling aspects of Opera or Country music as natural, because their folk aspects are centuries old. But in another way, their time has come, if we are truly in a post-PostModern age.

We have just come from deconstructing popular art form with Modernism, and postModernism is already a relationship we have with the past. We're always post-something. Since the early 90s, we're in a place, where the artist's awareness, or attitude about hyper-professionalism is what is on display. Ease of creating an illusion and affordibility all adds up to make a good artistic statement.

November 06, 2002

Working digitally.

Being a digital artist is a term we hear more and more of. Perhaps it really describes more of an attitude – it’s about how we get organize our work to get digital results, rather than merely being a symptom of using a few of the tools; Photoshop and a drawing tablet alone do not make a digital artist.

Digital means are those reserved for the storage and organization of all virtual, non-physical assets we choose to create.

Of course, neither medium, whether actual or virtual, is meant to replace the other. Yet for some reason, we continuously experience portfolio sites, containing reductions of printed matter – this is where a choice has been made (or non-deliberately, has been allowed) to put a thumbnail in place of an original object. Without going so far as to saying whether I feel this is good or bad, let me just say, you can probably already guess where I’m leaning on the subject.

To become better digital artists, we may think of our output as that whose destination is screen-based. Work we create in this category would therefore include things created for broadcast as well as for on-demand, or personal, browsing. Perhaps, for this reason alone, it remains truly important that we not think purely in terms of reductionist experiences, any more than we should ever talk down to an audience – both are potentially condescending and result in negatively conditioning, and finally, losing an audience.

We already know that the history books have a tendency to edit history severely; we should not edit ourselves out of existence in the process of getting there.

Therefore, a sequence of sound and visual bites does not replace any single element we’ve created in our body of work. The presentation of digital content should be appreciative; it should increase in value, as it is time-based. And our final destination, with all digital work, should be the preservation, as well as the presentation, of original content as both a means, and as an end.

November 02, 2002

What are the days?

Consider each Catalogue number to be a self-contained thesis in the Post-SI.