ART DIRECTION. Portfolio
Presentations
1991-2007 : Day For
Night Label Presentation
1994-1998
: Eric Scott Art Direction Portfolio
1998-2007 : Day For
Night Multimedia Client Portfolio
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ERIC SCOTT : ART DIRECTION
DAY FOR NIGHT LABEL : 1991
- PRESENT |
| “With instrumental, and especially
textural electronic music, the primary relevance of music
is clearest – namely, that music doesn't really
mean anything – it doesn't need all sorts of lyrics
and words and gimmicks in order to be successful.” Therefore,
it feels appropriate that a non-narrative presentation format
needed to be developed for Day
For Night, to allow for individual die-cut panels,
which could be viewed in any particular sequence within a
given set of 10, just like random-shuffle programming on a
CD player... Let’s face it, by 1991, there was no longer
any real pacing of booklet content to digital audio listening.
In late 1991, Eric
Scott – a disenfranchised young recording
engineer and studio boffin – accepted a night-time design
position with a local graphic design production house. In
the mind of teaching himself vitally-needed Aldus Freehand
skills, and experimenting with design and layout ideas, Eric
worked diligently for a year, building out an as-yet non-existent
art direction portfolio, between the hours of 10PM and 3AM
every morning, before locking up the studio during the final
shift of the night.
Eric's earliest projects were to evolve into cover designs
for his emerging Day
For Night label. “I knew I had to do my
own designs. There was simply no way I was going to trust
anyone else to design the packaging for music I was ultimately
responsible for, and had slaved so hard to produce. I knew
– from the moment I’d figured out what it was
about truly great graphic design that I was so passionate
about – that I had to rise to this new challenge, and
learn the skills necessary to produce my own visuals. They
were, after all, and in my own mind, married to the music.” [
MORE ]
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ERIC SCOTT : ART DIRECTION
DAY FOR NIGHT LABEL : 1991
- PRESENT |
| By this time, Day For Night was already set for its first
six releases, (Day 001 through Day 006) –
but as yet, had no album art or visual identity. The first
attempts to focus in a single direction were chaotic –
and thus began a passionate phase of investigation and research
into the history of graphic design, and relevance for the
aspiring young art director, whohad not attended art school, and lacked
a proper design education. A process which went on
for the next seven years, during which Eric had to align with
a relevant methodology for representing visual ideas as album
cover art in the digital age.
Although CD covers managed to preserve the square format of
vinyl records, he still claims often to be put off by some
design formats found in many artist’s CDs – the
eco-friendly DigiPak® foldover design (was it merely a
statement of disposability?) or just plain awkward (jewel
case fold-outs that sequentially unfolded panels, attempting
to reveal information in ways contrary to the message of the
music).
Eric continues: “Album design had come to feel empty.
If you really want to question the meaning – such as,
'What am I meant to read into this, and in what order?' then
the pop CD packaging I saw around me was still attempting
to guide reading in a linear manner, that did not relate to
the non-linearity of the music. Ultimately, the electronica
I was creating was a statement away from the more traditional
“narrative” stance enforced by the previous school
of design thinking, where elaborate, and often expensive design
conceits – many of which were a bit too self-important
– seemed almost as vacuous as dinosaur rock.
“Ultimately, I’m a record-sleeve junkie. I grew
up with sleeves and album art of the 70s and 80s, and slowly
learned that, in the hands of capable designer, the better
the art, the more memorable the album. There’s actually
a great correlation I’ve found between the intuition
I use when I browse music in shops, and the graphic tastes
of the designers who do sleeves for the artists I like. For
the art director or designer, great album design means that
you should really tap into the minds of the kinds of fans
who would buy such a record. There’s really an awful
lot more to talk about there.” |
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