Rule 6. Create a world around that.
With a fictitious character, there are so many questions surrounding that character and their world. What did they just do?
With a fictitious character, there are so many questions surrounding that character and their world. What did they just do?
Visit the links to the content, backwards and forwards. Is security important?How easily can they find you, and what would this do to the effect of the story you’re trying to tell?
Can we make it look as beautiful as possible, without making it too beautiful?
Sometimes, the theme of one’s work becomes apparent over the course of experimentation, or improvisation. Balance that, against:Can this somehow represent something which is greater as a whole, than as the sum of its parts?
CD / Download Rhythm Factory “Saves The Day” (Day 044) draws further from ambient, jungle and progressive house, as composer / producer Eric Scott unveils a series of electronica miniatures.
On ALIAS, Jack Bristow is SD-6’s principal Game Theorist. He consults in the hour of need when a strategy is possibly at risk of being undermined by hasty evaluation of the odds, or when a chief decision maker is potentially likely to underestimate the movements of the players. The science of game theory is as […]
To stay underground, you have to live what you believe in, at the potential expense of passing on any new temptations or riches. The lure of the underground is that if you could avoid jumping upon a capitalist bandwagon during your entire professional life, and stick to your guns forever (or for as long as […]
One might question whether I suffer from schizophrenia to trade under so many different names… Day For Night, Rhythm Factory, Found, Kunstfabriken, King FM, Bluebottles, NIGHTfonts, Salvador Dalek… Eric Scott? Yes, perhaps in the creative sense I have trouble resisting identities…or too much spare time to think. Perhaps (also) my reasoning originates with a desire […]
As an independent artist and designer, I have deliberately avoided some of the limitations, both of specialized areas of work and the obligations of commitment required in a design studio environment. I prefer to work alone, allowing myself more room to experiment and change, and to choose commissions of a wider diversity (from web creation […]
Three years later, I was on a rampage, trying to explain my website to the programmers I would interview, about helping me complete an algorithmic system for generating, on-the-fly, a NIGHTlink station (or “project”, like when you go into a derelict part of urban life where a tenement is referred to as “the Projects” because […]
…I entered NIGHTlinkRail’s gateway and descended into the extranet that Tuesday, via Station 019. I had a handful of quarters and a haversack, filled with my camera, my steno pad, my walkman (listening to Paris: A Musical Overpass all the way here. What a blast to imagine actually being able to go there from here…or […]
…2 years earlier, I didn’t know much yet about the web. To better understand it, I wrote, conceived and designed this thing, and titled it an “Internet Journey-by-Rail.” I needed some inner clarification, while developing the abstract for the connected relationship between separate Days of the catalogue (for which I am presenting 100 total) and […]
The NightLinkRail model is really about the generation and spreading of ideas via the web. It’s a numbers game. The bigger it gets, the more plausible it looks; and the more people who see it, the more people will hopefully talk about it… “Hey, I’ve just seen the craziest thing…It’s just too deep to be […]
The real beef is this – because I keep on asking myself, “How might we view Situationism as most truly relevant today, when we are becoming further immune to Guy Debord’s definition of a society deceived by spectacle? His later admonitions had more to do with a full, but depressed appreciation for how society appears […]
NIGHTlinkRail, an experimental sitework launched in 1997 by DayForNight.com, is a network composed of 100 individual train stations. It parallels the online catalogue of the Day For Night musical imprint, in the form of a series of Railway Stations along what I’ve been referring to as “An Internet Journey-By-Rail.” After descending via escalator into the […]
Subverting the public space of the web has been Day For Night’s m.o. since 1995, when it began to create NIGHTlinkRail, NoelCrane.com and numerous web presences for the show ALIAS. The objective of such diversion was to distract and amuse, to subvert and shake. Since, this has become absorbed into the “Integrated Spectacle” — […]
Words, to describe pictures of people who use words and pictures, to describe places and things. The Situationists were a league of French political artists during the latter 20th century, whose slant on social reform took the form of a surreal post-Dadaist manipulation of word and text. Often, their détournements (diversions) involved the supplanting of […]
I have limited attention and like to work on only one project at a time. But often, I’m required to manage many more, and so my attention is continually being divided between what I feel I should be doing and what I prefer to be doing. So, each week at Day For Night, Thursday is […]
I don’t know exactly what it all means, or what might happen next, but… I definitely like it. That has generally been the assessment, or ethic, of all Day For Night work produced, usually at the moment of completion. Occasionally, I make attempts to re-contextualise my finished results. So, too often, the work is finished, […]
Day For Night originated in 1991 as a recording imprint and independent-projects label, based out of Santa Monica, California. Promoting multimedia while emphasizing a lightly-branded, personalized design style, Day For Night CD releases to date include works in contemporary music and new media released on CD, CD-R and the web. In nearly-equal parts, the Day […]
Day For Night has evolved primarily by means of accretion of music-based projects, articulated via an ongoing artistic monologue, and interpreted through audiovisual design; As inspiration enters this process, ideas are formed and recorded early in any media for an immediate response; This tension created by this intuitive-intellectual response informs the Day For Night catalogue, […]
The People In Progress sitework launched Labor Day 2002 – a completely new look for this Los Angeles-based non-profit organization. Inspired by the success stories related from the men and women recovering from substance abuse and alchohol addiction under this program, Eric Scott explains how he created 4 original short films and designed the new Flash-based site. “It […]
CD | Download Peter Moraites is by nature a visual artist, and this shows through in his musical atmospheres. From his background as writer, director, illustrator, photographer and editor, Moraites leans every instrument towards its most percussive qualities; emphasizing hammered guitar strings, pizzicato trombones, tentative but mellifluous piano lines, and the occasionally identifiable 4/4 rhythm […]
Brand Experience, Digital Strategy & Custom Site Design Official brand strategy for the show site during the third and fourth seasons included revamping the site’s look with a Flash UX and producing new features such as the Docuventary clips (with Greg Grunberg’s in-character mock interviews of the cast members, hunting for “spoilers”). Additional brand development included […]
Season 3 & 4 Motion Design / Animation “Felicity” opening title sequence from season 3 & 4 of the television series. Motion design by Rob Frazien, Eric Scott (Day For Night) and Toni O’Bryan, for the Golden Globe award-winning WB series created by J.J. Abrams and Matt Reeves.