The future of the web relies upon: 1. The quickest route to finding the content that interests you… 2. Finding better ways (and more of them) to use the Internet to make money, either by utilizing content, or by providing it. Remember…you decide; you draw your own conclusions… The only punishable question is the one […]
Blog : Obsessions
A walk-in or walk-thru magazine…a living periodical. Every month, the gallery changes. It is advertised, at newsstands, on television, and in other periodicals, with a repro cover image and masthead, but exists only in person…Readers may subscribe to it, and receive a discount…It is closed two days at month’s ending for set-up and reinstallation. Meanwhile, […]
How can the word “dynamic” apply to meaning? Perhaps we can create a context where we pre-visualize a setting – a site where the “interactive reading is to take place — and basing the rest upon a pre-history — namely, the user’s own back-story – he or she can assimilate new fiction as an ongoing […]
Sometimes, the theme of one’s work becomes apparent over the course of experimentation, or improvisation. Balance that, against: Can this somehow represent something which is greater as a whole, than as the sum of its parts?
Can we make it look as beautiful as possible, without making it too beautiful?
Visit the links to the content, backwards and forwards. Is security important? How easily can they find you, and what would this do to the effect of the story you’re trying to tell?
With a fictitious character, there are so many questions surrounding that character and their world. What did they just do?
If you were to provide an account of what happened later, and try to account for their motives, what would these be? For the overarcing theme of a film to resonate as the end credits roll, the director’s vision should appear to illustrate a principle beyond the simple summary of its parts. If a mystery […]
Sometimes there is a rule book. And sometimes there isn’t. In the latter case, the creators and the players will still need to agree upon some fundamentals. It is important that everyone first agree that they are playing a game. Sometimes, int he case of a reality based game, the rule book is part of […]
Any creative property has a backstory; namely, the part that is interesting to the audience because it suggests the overarcing theme and humanity of the story. It is the history, and it also suggests that there will be a future after the entertainment is supposedly over. It enriches the story line and invites the audience […]
Namely, where there exists fact, there also exists “red herrings”… On television and in film, much of what we take for granted is removed for reasons of engaging the viewer’s focus, and helping to present the director’s vision in a single arc with minimal distraction. With an on-demand, or interactive basis for a web puzzle, […]
As we unroll new pieces, we observe how others are playing, and ask: • How did they play last week? • What are they saying? • What do they expect? • How do we best stay out of their way? • What story are we telling? • What’s the bigger, over-arcing picture…a cohesive, or underlying […]
On ALIAS, Jack Bristow is SD-6’s principal Game Theorist. He consults in the hour of need when a strategy is possibly at risk of being undermined by hasty evaluation of the odds, or when a chief decision maker is potentially likely to underestimate the movements of the players. The science of game theory is as […]
Beyond aesthetics, there’s that ‘correct’ definition for anything that suggests that all other appropriations are kind of missing the point. Like Eno with Ambient music – not just a music that you can do other things in time to, but music that serves only its function, to be ambient. With aesthetics, we also have commerce […]
It’s more important to get people to be light. It works on so many more levels. Forget everything else I’ve said. It’s really all about laughing, and about lightness. And probably, even more so, about deliberately distinguishing actual laughter, from the kind of moment when people say things like “Too funny!!” but also forgets to […]
What’s the difference between censorship and editing, really? I guess it starts with intention, like everything else – when it’s someone wanting to control someone else’s behavior, it’s that “c” word. Whereas self-editing is always acceptable; it forms a grey area for some as an element of the artistic process; some artists just can’t handle […]
I remember raising this question, in a meeting with new clients – “How will we factor in the natural tendency of visitors to this new website, to not read what we’ve written for them?” Stunned, uncomfortable silence, for about five seconds. Given that there are tendencies for people to treat screen-based reading differently, this was […]
OK. Let’s just start with that, let’s not get ahead of ourselves yet. How is whelm – to cover with water or to submerge; an abstract measurement of new-information overload –useful to us? Is whelm practical or effective for anything, or does it just describe an obstruction to learning? I believe it to be a […]
I wake up, and now suddenly, this is what’s on my mind. Why? Who knows. First of all, it feels important that we not get preoccupied with, or confused over, which medium (or even multi-medium) that we create or use. It’s too easy to blame the messenger, and in this case, you can’t blame television […]
“I’ll just say one word: ‘Icarus’. If you get it, great. If you don’t, that’s fine too. But you should probably read more,” chides the fictionally-embellished Tony Wilson (played by Steve Coogan, in Michael Winterbottom’s film 24 Hour Party People). It’s a sort of haughty moment of soliloquy; a response directly to the viewer. The statement […]
Can anyone please tell me – what is a good website supposed to look like…? Is it the Java applet sitting beneath an animated billboard? …A remote electronic marketplace? …A stack of paper that hovers (miraculously) in ether? …A virtual gallery? …Is a website like a textbook, rich with information but stylistically neutral?…or is it […]
Like Fluxus, Situationism created a substitute; something alternative to art, but which somehow replaced some need for it. It was based upon its own manifesto, and was meant to take place in, generally speaking, the public space – in the streets, and in people’s homes, instead of in museums and galleries. In this way, it […]
The degree of stress we have in our life is determined by the creations we resist, or identify ourselves with. Some work-throughs: Learn to recognize a need for attention, vs. a want for attention. Also, the ignorant may be charged a stupidity tax, especially when there is a surfeit of apathy. Today, be present and […]
I am continuously reminded that I always have a choice. I can become consumed by greed, attempting to make any thing as big as I can, or, I can create it deliberately on a scale, such that I can also still fully appreciate it. When I remember to create in relation to scale, and appreciation, […]
The goal in packaging electronic, minimalistic and ambient music seems less connected to the traditional aspects of advertising and marketing; up-selling a potential client on a new look or a model that is desirable or simply unattainable; but rather, to resonate a sympathetic chord with the listener; to hit them on a more abstract level, […]